

(94) (emphasis mine)īogost also writes about Munroe’s walking tour of Liberty City in Unit Operations. One example is Jim Munroe’s My Trip to Liberty City, a machinima (a movie produced inside a game) travelogue of Munroe’s “walking tour” of GTAIII‘s urban landscape. Grand Theft Auto and games of its ilk retain some of the nuisances of gameplay–police, rival gangs, and so forth–but their larger spaces also allow the player to hide from the game. In the section titled “Relaxation,” Bogost writes:Īs so-called open world videogames have become more popular, so larger and more complex simulated environments are available for meandering. I have a few things to say about the book, but I’m only going to highlight one thing in this post. I guess that makes sense, being that it is in the title, but I was still a little surprised that it worked so well.

I think it is a really smart book that acts as a really great introduction to video game studies, and more particularly, I think it does a great job explaining how games work to do different things. I read Ian Bogost’s How To Do Things With Video Games on a plane last weekend.
